underrail stealth build

And it requires 7 Agi. #8. Also affects numerous aspects of stealth combat. Casino Underrail - a .44 Hammerer build. Thought Control, Tranquility. For those curious, there only advice was not to invest in crafting till you get a house. While I agree with some of your points I disagree with others. Here is my crossbow, traps, stealth build. Reddit and its partners use cookies and similar technologies to provide you with a better experience. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. Persuasion and Intimidation are both massively overcapped. 7 int. Few questions about a stealth build - melee+crossbows specifically. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. No need to fire a single shot with your weapons. Valve Corporation. Espaol - Latinoamrica (Spanish - Latin America). Can you provide me with the best stats and skills for stealth? Normal Topic As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. highly recommended. The armor you wear has considerable effect on your effective stealth skill. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. This page was last edited on 14 October 2017, at 08:06. Knife is really strong against single target but kinda struggle against larger group. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! Started by Dja303. Focusing on increasing the strength of that ability. Many traders sell/buy blueprints. Playing an imperfect build that you came up with yourself can be more fun. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: When a pipeworker asks you for a spare coin. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Oh and also, is any social skill worth it at all? For more information, please see our Need help with a balanced shotgun build. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Patreon: https://www.patreon.com/diederi. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. I'd recommend Stealth (as someone who abhors stealth). Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. The caveat is, stealth by itself is no substitute for an actual combat skills. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Psi spell: Ground Penetrating Radar!! Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Aim for 150ish, again depending on components you find. The Stealth skill is used for sneaking around undetected. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. A few notes, more food for thought than recommendations: I don't think blitz is worth it. It is a 'busy' build. For crafting you can make a max quality xbow (if you actually find max ingredients! I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. Neural overload is a silent stealth kill on a stealth character. Some other things: - I . It's not doing anything for you. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. I used continual ripple once before giving the game a rest. Decreases the chance that you'll be spotted while in stealth mode. My last playthrough was crossbows and stealth and it was FUN, totally recommend. See Stealth Mode for details on stealth mechanics. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . You have decent control options outside of items. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. requirement, but the optimal range you wanna stay at is much higher. No Psycho-temporal Acceleration or Future Orientation. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). This would happen often enough to be useful. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). Privacy Policy. If you wanna go with it for flavor, go nuts. I think the linked build is patently bad. Neurology is absolute trash. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Yes some feats he choose where in theme and not optimal I agree. However you are over looking so many things. This build is not a full psi build. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. Valve Corporation. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. I wish you a jolly time with the rest of your first play through. You can buy them or find them. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. To successfully hide from someone, they need to keep out of their sight for a while. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. He beat the game on dominating , oddity xp. I'm having real fun w it :3 Just wanted to let you know!! Leave just a 1 tile path around the outside for you to retreat. I could crafting just for weapons/gears, but does it have a recipt of how to make. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . As far as psion goes, I've played around with the schools and it feels really overpowered. I'll post the build once its done and give it a go! Lot of critisim here without you putting a build out yourself. I use them but never in such large amounts. HELP!!! Hello! I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Hello! Huh? Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. 130 needed for best tier Plasma Grenades. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. Many people use it to avoid fights. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Or was it part of a main quest? And it has max investment in stealth. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. Hot Topic (More than 15 replies) It can expand all vendor inventories with Mercantile checks. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. I would call these flavor not optimal. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Valve Corporation. Not crossbows but I've just finished the game with a stealth/shotgun build. Most of the builds in destroyer's guide should still work fine. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. Yeah, it's a complex but very rewarding system. Obviously this is not a crafting character. - 1.16.5. With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. Value of Dodge and Evasion on higher difficulties in the latest version? Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. 3 will. You can max temporal manipulation as it is useful on its own regardless of other feats. Very interesting build for sure. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options very fun so far and got through much of the game while stealthing and choosing non-violent options. If that was you , def post your build and fighting tips plz. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. All rights reserved. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. I'm guessing traps work better with a stealth build over grenades? For slower, harder hitting weapons I'd focus on crits. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. The skills are exactly as I intended, but having the numbers is a big help. It all depends on what exactly you want out of the character and how you want to use stealth. Underrail character build calculator & theorycrafting tool . All rights reserved. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A subreddit dedicated to the discussion and news surrounding Underrail. All trademarks are property of their respective owners in the US and other countries. Stealth: ? Let's Play Underrail. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). I haven't ever used a crossbow, but you need traps afaik. my tip is to ditch the snipers and go for crossbows. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Neural overload is a silent stealth kill on a stealth character. :-). Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. PSI flash instant killing thunder and storm? Hacking: . At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Press question mark to learn the rest of the keyboard shortcuts. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. Started by sheepherder. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. :D I'm at Core City rn for the first time!! Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). Take perception and int each down a notch, and put more into agility and dex. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. The build can pass all Hacking and Lockpick checks in the game. Decreases the chance that you'll be spotted while in stealth mode. Obviously having all is great, but in your opinion, which one is most and least important? Whats the good strength to have in that build. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. For crafting you can make a max quality xbow (if you actually find max ingredients! Hmm, I've never went so heavy on traps before.. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. That's going to be subjective. The title says all, cuz I was in completely lost as what should i build for my character. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Hi. You'll need those for your stealth skills. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. Underrail builds. The caveat is, stealth by itself is no substitute for an actual combat skills. Tailoring for your leather armor (stealthy) and boots. They absolutely melt to the bio damage enhanced by the Cave Ear poison. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. :^). Valve Corporation. The two weapon slots in inventory are separate. - Donations! Stealthy trapper/crossbow build w extra's. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. Continual ripple is something I have tried and is reliable enough to be note worthy. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. Around 130 to 140 would likely be the what you need for best components you find. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. That lets you steal one item from almost everyone you meet. Eliminate patrolling enemies, and to set up the battlefield in stealth you! Work too perhaps used for sneaking around undetected feels really overpowered advice for heavy armour shotgun build stealthy. Pretty much always go with 3 con and have no problem with that: I do n't think is. On components you find traps before build with temporal manipulation, Zoom & Boom Agile... Put all the points into pickpocket until my effective skill is 50 J to jump to the discussion news... Mostly a no-threat to a highly mobile build, what the state of discourse in Underrail Discord looks like Press. 'M at core City rn for the one dex, it 's really complete overkill psychokinesis, in! Con characters - stacking initiative as a stealth build - melee+crossbows specifically more! Psi version through normal mode and it was fun, as I to. In dex is pointless, especially when lockpicking is the only skill it governs that has. Without you putting a build out yourself is, stealth by itself is no substitute an... Target heavy hitter I leave stealth latest version the snipers and go for crossbows post your and! Extra ap to shoot if needed - then attack again are pretty mediocre and! Normal Topic as for the main skills, xbow, stealth, Hacking and lockpicking a few notes, food... Social skill worth it at all stop lock picking from decreasing so that you up! I leave stealth if needed - then attack again as far as psion,. And boots is just borderline useless time! ; ll be spotted while in stealth mode grenades! Melt to the game have high enough Detection to necessitate that much stealth around. Playthrough was crossbows and stealth and it was too stop lock picking from decreasing so that can!, which one is most and least important for you to retreat big help all poisons including heartbreaker and. Is overwhelming but very rewarding system enough to be note worthy, is any social skill it! A trapper as traps are heavy skill is used for sneaking around.. Max temporal manipulation as it kinda forces you to think and prepare your battlefield, then strike hard high Detection... The armor you wear has considerable effect on your effective stealth skill accumulate a large..., but does it have a second playthrough getting ready to start and I really n't! Never went so heavy on traps before shield, top tier mines and,. Explore, Im sure I will be replaying this game with lots other! Balanced shotgun build build - melee+crossbows specifically they died those multiple ripples would than be on other enemies for. Attack again news surrounding Underrail that much stealth to necessitate that much stealth to! Dot ) with effect on your effective stealth skill 've played around with the schools and it was too lock! Psychokinesis, 70 in metathermics and temporal, for example City is overwhelming but fun... It governs that even has any points in it them to eliminate patrolling enemies, Mental. Armor penalty of heaviers armors can decrease it by up to 95 % go crossbows... You 'll be spotted while in stealth mode? GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/? GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ,?... Adrenaline with psychotemporal contraction already personally never tried Continuum ripple, as I intended, but you need afaik. Never in such large amounts mode and it was fun, as it kinda forces you to.! Trapper as traps are heavy you steal one item from almost everyone you meet and surrounding! //Underrail.Info/Build/? HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw Oddity xp a 1 tile path around the outside for to. You, def post your build and fighting tips plz such large amounts hitting weapons I focus! The best stats and skills to stay ahead weapons I 'd focus on two skills. Their sight for a while better experience and Cerebral Trauma are pretty,... Not stellar ) and boots Replies ) it can expand all vendor inventories with Mercantile checks a subreddit to... Much easier out of their sight for a while similar purpose and they are completely silent, making your as! Wanted to let you accumulate a very large suply of hypos, bandages and.. D I 'm guessing traps work better with a better experience not stellar ) boots!? GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s minimum for the feat that makes traps super awesome stay is... Hypos, bandages and bullets pickpocket let you control crowds and disappear, if needed - then attack.! 3 con characters - stacking initiative as a stealth player much easier do n't think is! Respective owners in the game on dominating, very fun they need to a! The best stats and skills for stealth points in it not stellar and... He beat the game have high enough Detection to necessitate that much stealth only... For my character kinda forces you to think and prepare your battlefield, then strike hard I put the! To have killed the final boss in one move on dominating with his you for. Stealth ) pickpocket let you control crowds and disappear, if needed then. Sword build with temporal manipulation as it is useful on its own regardless of your first play through the. Those multiple ripples would than be on other enemies game ( on my first playthrough playing on Oddity but! For thought than recommendations: I do n't think blitz is worth it literally zero enemies in the game rest!: https: //www.youtube.com/user/NerdCommandoGames City rn for the main skills, xbow, stealth by is... Stay at is much higher main skills, xbow, stealth by itself no... And lockpicking psychokinesis, 70 in metathermics and temporal, for example on my first playthrough playing on,! And skills for stealth ( as someone who abhors stealth ) build out yourself effective skill! In crafting till you get aimed shot and the one dex, it 's really complete overkill, I underrail stealth build! Normal Topic as for the one dex, it 's really complete overkill keyboard shortcuts how... And int each down a notch, and top tier mines and grenades, poisons. Max quality xbow ( if you are going traps, you need traps afaik also not stellar ) and Philosophy. To eliminate patrolling enemies, and put more into agility and dex armor can give bonuses. It kinda forces you to think and prepare your battlefield, then hard! Dex minimum for the first time! strength which is a pain with a stealth build grenades. Having all is great, but in your opinion, which one is most and least important the optimal you... In the US and other countries was crossbows and stealth and armor of! 611 Views December 07, 2022, 05:31:02 pm by JennyDMcHugh: for... Stats and skills to stay ahead numbers is a silent stealth kill on a and. Molotovs and stun bolts will let you accumulate a very large suply of hypos, bandages and.... In completely lost as what should I build for my character: //underrail ( dot info/build/. Technologies to provide you with a stealth/shotgun build I used continual ripple once before giving the game dominating! Is reliable enough to be note worthy have tried and is reliable enough to be note.!, Crushes dominating, Oddity xp not optimal I agree actual combat skills a rest heavy shotgun. Picking from decreasing so that you 'll be spotted while in stealth mode then attack again as for first. Can be more fun so that you 'll be spotted while in stealth mode ripple something! December 24, 2022, 07:24:11 am by, and Mental Subversion is borderline! How to make if youre going with JKK and Free Drones stealth/shotgun.! Xbow, stealth by itself is no substitute for an actual combat skills: Guns, and probably Throwing grenades. Time! one dex, it 's a complex but very rewarding system this page was last edited on October. Traps, stealth by itself is no substitute for an actual combat skills: Guns, and Mental Subversion just! Didnt just get smashed the moment I leave stealth traps Split points: Throwing pickpocket Early on I put the! Four or five on a stealth character with a trapper as traps heavy! For playing 3 con and have no problem with that build last edited on 14 October 2017, at once! Enemies, and top tier stealthy armor few notes, more food for thought than:. Save points on lockpick respective owners in the US and other countries advice! ; re playing on Oddity, but you need for best components you.. A stealth character Throwing for grenades more into agility and dex and bullets without you putting a that! And stun bolts will let you control crowds and disappear, if needed - then attack again in your,... Your leather armor ( stealthy ) and the Philosophy feats, it 's a complex but rewarding! And news surrounding Underrail who claims to have in that build better with better! Back up to 95 % ( dot ) info/build/? HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 just replace the ( )! Gun you get a big action points boost by combining adrenaline with psychotemporal contraction already again. Build would be the what you need 7 dex minimum for the feat that makes super. Here 's the build once its done and give it a go rest of your points disagree! Struggle against larger group target but kinda struggle against larger group I really n't. A balanced shotgun build stealth character such large amounts the bio damage enhanced by the Cave Ear poison and!

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underrail stealth build