During the Charge phase, models in this unit can move across models (other than Buildings) as if they were not there.’. Don't get me wrong, the new flyer rules are a definite improvement. A: If a rule or ability causes a unit to be removed from the battlefield and subsequently set back up, the following rules apply to that unit: Note that points 5-8 do not apply to any unit set up via the Sustained Assault rule, any unit that has been added to your army during the battle and has been set up (such as those added via the Daemonic Ritual ability), or units set up via any of the following Stratagems: Fresh Converts (see Codex: Adeptus Mechanicus), Tide of Traitors (see Codex: Chaos Space Marines), Unstoppable Green Tide (see Codex: Orks), More Where They Came From (see Imperium Nihilus: Vigilus Ablaze), Send in the Next Wave (Codex: Astra Militarum), and Endless Swarm (Codex: Tyranids). When we wrote the rules in White Dwarf, we envisioned there would be three different ways you could include one of these deadly agents in your army: firstly, as part of an Execution Force Kill Team; secondly, as part of an Auxiliary Support Detachment; thirdly, via the Operative Requisition Sanctioned Stratagem. This is to prevent the 0” charges that the original wording of FLY allowed. But the rules on their Datasheets make the intention that they should be chargeable by Flying models pretty clear. But the general point is still valid, I think? Last update was at 2020/06/12 18:13:59, This message was edited 1 time. As the matched play rule itself has now been finalized, all the related errata are now likewise finalized (note that the Stratagem errata below now also include a restriction to ensure a single unit cannot benefit from that Stratagem multiple times). This message was edited 3 times. It's not anywhere in the rules that I can see. A: With the exception of Stratagems, all rules (e.g. Imperium Portal Imperial Navy: Space Marines Portal: The Imperial Aircraft are controlled and deployed by the Imperial Navy rather than the Imperial Guard. it does not have to Fall Back in order to move).’. To be clear, I'm not arguing that aircraft are unchargeable, and certainly not that they should be unchargeable; I do not expect any TO to actually rule that way. Until the end of the phase, the vehicle unit’s invulnerable save is improved by 1 (to a maximum of 4+).’, Change the penultimate sentence of this Stratagem to read: ‘If your opponent rolled a 6, and/or if their result is equal to or higher than yours, the enemy model breaks free; otherwise, the enemy model suffers additional D3 mortal wounds and both players roll off as before.’. Why does this matter? On reflection, we believe they are right, and it was certainly not our intent to affect the balance of any of these units by our changes. Instead of changing the Command Point costs of all the offending Stratagems, we have decided to make a change to the Mob Up Stratagem that limits its use to the most iconic Ork unit – Boyz.
The new rules bring them back in as part of the model’s hull though and actually gives clear rules on how and when they can be rotated. Now that reinforcements arrive during a whole separate step of the Movement Phase, then stratagems normally reserved for use before the first “end of the Movement” phase unit is deployed can now be used. You can still use a flyer to block a charge against a unit you don't want charged, for example, or to prevent a unit from moving into a particular area. The intent of the ‘as if they were reinforcements’ wording was to try and make it clear that the units had counted as moving for the purposes of moving and firing Heavy weapons, and that they can’t move further again this turn (other than to charge, pile in or consolidate) – after all, these units have potentially been displaced across the entire length of the battlefield already. Have any questions or feedback? when charging (thereby clearing up the original ambiguities) but, with the exception of Buildings, allows them to once again fly over intervening models.
Select two Boyz units from your army that are within 2″ of each other.’. To reflect this, this errata will appear in the Codex: Deathwatch FAQ and Errata documents, but is reprinted here for convenience: Change the first paragraph of this ability to read: ‘When this unit fires any ranged weapons from the following list, you can choose for it to fire special ammunition. Also an interesting combo that might be useable now: Except when you come in from reserves, you dont move. Finally, we have also received a lot of questions asking whether the Bolter Discipline ability should also apply to other boltgun-wielding warriors of the Imperium, notably the Adeptus Custodes and Adepta Sororitas. to be removed from the battlefield and set back up during the first or subsequent battle rounds. If, when a unit is selected to move in the Movement phase, the only enemy units that are within 1″ of it are Aircraft, then it can still make a move (i.e. We are also taking this opportunity to make sure this Stratagem can only be used if your army does not already contain an Officio Assassinorum operative; option one above – an Execution Force Kill Team – is the method by which players can include multiple Assassins in their army. This hasn’t changed much since 8th but the limitation on moving within 1” is now being unable to move within Engagement Range.
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